This gives the impression of holding on to that specific ladder rung or vine.
If players are on a ladder or vine, they do not move down.
In multiplayer, a sneaking player's name tag appears fainter than normal, invisible to players more than 32 blocks away, and invisible through solid blocks.
Players cannot hear their own footstep sounds.
In Java Edition, the height becomes 1.5 blocks.
In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (1 3⁄ 4) blocks high.
The player's hitbox height reduces from its usual 1.8 blocks:.
Eye level moves down 1⁄ 8 of a block, and the character model bends over slightly.
Hostile mobs do not become aware of the player until within 80% of the usual detection range.
Players move slower, at a speed of about 1.31m/s.
A sneaking player still falls if the block beneath the player's feet is destroyed.
The player can still dismount blocks while sneaking by jumping over the block's edge.
Players are prevented from walking off edges if the difference in height between the two surfaces is 5⁄ 8 of a block or higher, which makes sneaking useful for building horizontally outward over empty space.
This never happens on touch devices as the player doesn’t need to hold down the sneak key.Ī player sneaking to avoid falling into lava. Certain actions like opening the inventory can cancel sneaking, even if the player is still holding down the key for sneaking. In Bedrock Edition with gamepad controls, sneaking is toggled by pressing on. In Bedrock Edition with touch controls, sneaking is toggled by double-tapping and toggled back by double-tapping. The player sneaks as long as the key is held down. In Java and Bedrock editions with keyboard controls, the control for sneaking defaults to ⇧ Shift.